

I've played Papers Please, Not Tonight, Space Warlord Organ Trading Simulator, and now No Umbrellas Allowed (NUA). This game ultimately felt unsatisfying and here's why.

It's easier to get taken out by a lack of money than by a lack of ethics. If it doesn't, then assume there is no penalty. Demand for the game to demonstrate exactly how it's going to penalize you. It wants you to choose when you allow yourself to be bound by the law. I'm the one with the money, so I make the rules. My customers can report me all they want. They get their 200 bucks a day, and I become the richest man in town. I donate to them every single day for just such an occasion. I don't care at all, because I'm the one funding their mob in the first place and they can't afford to cut me off. Someone else comes later that day and buys at 160 without hesitation.Įxample 2: AVAC comes in and threatens me because I cheat literally every customer at every opportunity I get. I KNOW that someone will spend 160 on it, and my job isn't to cater to this one guy who knows what it's really worth. Customer comes in and says 160 is too much, he'll buy it for 125. Should you cheat the customer? Well, how much would cheating be worth?Įxample: Customer brings in an item worth 120. ALL your customers get mad at you for that? Your fault. Customer gets mad at you for haggling too much? His fault. Everything is in the context of "How do I make money effectively?".Ĭustomer brings an item? Appraise that item. Customer complaints and AVAC pressures are nothing more than obstacles to be circumvented. You are a MERCHANT and you are here to MAKE MONEY. These people should listen more closely to Darcy and the Hue. Some people complained about "juggling too much". It's like Papers Please combined with Recettear.
